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#define ADR_PTR_PLAYERPOINTER 0x00BC3228
#define ADR_PTR_SERVERPOINTER 0x00ABDE08
#define ADR_PTR_BASEPOINTER 0x00AF8400
#define ADR_PTR_HEALTHPOINTER 0x00AF9F94
#define ADR_PTR_WEAPONPOINTER 0x0096818C
#define ADR_PTR_USERPOINTER 0x00BC3274
#define ADR_PTR_VIEWANGELS 0x00A4399C
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00967F80
#define ADR_MEM_SCOPESIZE 0x00967F88
#define ADR_MEM_SPEED 0x008F2F3C
#define ADR_MEM_IMDRUNK 0x00A73E98
#define ADR_MEM_NOWATER 0x00968028
#define ADR_MEM_NOSPREAD 0x00A44868
#define ADR_MEM_MEMCROSS 0x00967FE4
#define ADR_MEM_NOSPAWN1 0x00A77C90
#define ADR_MEM_NOSPAWN2 0x00A77C94
#define ADR_MEM_NOSPAWN3 0x00A77C98
#define ADR_MEM_NOBOUNDS1 0x00A6F080
#define ADR_MEM_NOBOUNDS2 0x00A6F084
#define ADR_MEM_NOBOUNDS3 0x00A6F088
#define ADR_MEM_FASTAMMO 0x00A47D14
#define ADR_MEM_FASTREPAIR 0x00A47D1C
#define ADR_MEM_FASTHEALTH 0x00A47D18
#define ADR_MEM_FASTFLAG 0x00A47D20
#define ADR_MEM_FASTLOCKON 0x00A44874
#define ADR_MEM_WATERHEIGHT 0x00A4A760
#define ADR_MEM_VIRTUALJUMP 0x008E3820
#define ADR_MEM_PLANTANYWHERE 0x00A44840
#define ADR_MEM_GLASSWALLS 0x00A4A668
#define ADR_MEM_CQCPRONE 0x00967F70
#define ADR_MEM_WEAPONGRAVIT 0x008E5C58
#define ADR_MEM_NEARFOG 0x00A4A768
#define ADR_MEM_FARFOG 0x00A4A76C
#define ADR_MEM_WATERCOLOR1 0x0096802C
#define ADR_MEM_WATERCOLOR2 0x00968030
#define ADR_MEM_WATERCOLOR3 0x00968034
#define ADR_MEM_FOGCOLOR1 0x00A4A710
#define ADR_MEM_FOGCOLOR2 0x00A4A714
#define ADR_MEM_FOGCOLOR3 0x00A4A718
#define ADR_MEM_FULLBRIGHT1 0x00A4A6C8
#define ADR_MEM_FULLBRIGHT2 0x00A4A6CC
#define ADR_MEM_FULLBRIGHT3 0x00A4A6D0
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00AF8DC4
#define ADR_USER_D3D_IP 0x00AF8AD4
#define ADR_USER_D3D_HEALTH 0x00AF9F94
#define ADR_USER_D3D_KILLS 0x00AF9DD8
#define ADR_USER_D3D_DEATHS 0x00AF8408
#define ADR_USER_D3D_POINTS 0x00AF9F6C
#define ADR_USER_D3D_PING 0x00AF8ABC
#define ADR_USER_D3D_TEAM 0x00AFA0D0
#define ADR_USER_D3D_BRANCHE 0x00AF9FA0
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00A4484C
#define ADR_PX_EXTRACLIP2 0x00A4484D
#define ADR_PX_SNIPERX2 0x00A4484E
#define ADR_PX_ASSAULTX2 0x00A44850
#define ADR_PX_BANDAGE ´ 0x00A44852
/********************Offsets*******************/
#define ADR_OFS_Z 0x000102D8
#define ADR_OFS_Y 0x000102DC
#define ADR_OFS_X 0x000102D4
#define ADR_OFS_NFD 0x000103A8
#define ADR_OFS_SLOT1 0x001021A0
#define ADR_OFS_SLOT2 0x001021A1
#define ADR_OFS_SLOT3 0x001021A2
#define ADR_OFS_SLOT4 0x001021A3
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_SLOT6 0x001021A5
#define ADR_OFS_SLOT7 0x001021A6
#define ADR_OFS_SLOT8 0x001021A7
#define ADR_OFS_WEAPON1 0x00010100
#define ADR_OFS_WEAPON2 0x000101D2
#define ADR_OFS_WEAPON3 0x000101D0
#define ADR_OFS_GRAVIT_X 0x0000C498
#define ADR_OFS_GRAVIT_Y 0x0000C4A0
#define ADR_OFS_GRAVIT_Z 0x0000C49C
#define ADR_OFS_SPECTATE 0x0011BBEC
#define ADR_OFS_GAMEMODE 0x000FC8C0
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
#define ADR_OFS_FORCEKICK 0x004E2F30
#define ADR_OFS_ROOMMASTER 0x000FD148
#define ADR_OFS_SUPERMASTER 0x000FCD30
#define ADR_OFS_PLAYERSTATE 0x00010230
/*********************Asm**********************/
#define ADR_ASM_WTW 0x0078DB67
#define ADR_ASM_STAMINA5 0x0041B9FB
#define ADR_ASM_STAMINA10 0x0041BA2B
#define ADR_ASM_ESCALATOR1 0x0078E9C7
#define ADR_ASM_ESCALATOR2 0x0078EB04
#define ADR_ASM_QUICKPLANT 0x0050A7DD